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be897af3 | 1 | // Copyright (C) 2024 Rubén Beltrán del Río |
98f09799 | 2 | |
be897af3 RBR |
3 | // This program is free software: you can redistribute it and/or modify |
4 | // it under the terms of the GNU General Public License as published by | |
5 | // the Free Software Foundation, either version 3 of the License, or | |
6 | // (at your option) any later version. | |
98f09799 | 7 | |
be897af3 RBR |
8 | // This program is distributed in the hope that it will be useful, |
9 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
10 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
11 | // GNU General Public License for more details. | |
98f09799 | 12 | |
be897af3 RBR |
13 | // You should have received a copy of the GNU General Public License |
14 | // along with this program. If not, see https://map.tranquil.systems. | |
5e8ff485 RBR |
15 | import SwiftUI |
16 | ||
17 | struct MapVertices: View { | |
18 | ||
5e8ff485 RBR |
19 | let mapSize: CGSize |
20 | let vertexSize: CGSize | |
21 | let vertices: [Vertex] | |
fdb4633d | 22 | let padding = CGFloat(5.0) |
5e8ff485 | 23 | |
e2c37ac1 RBR |
24 | var onDragVertex: (Vertex, CGFloat, CGFloat) -> Void = { _, _, _ in } |
25 | ||
5e8ff485 | 26 | var body: some View { |
fdb4633d RBR |
27 | ZStack(alignment: .topLeading) { |
28 | ForEach(vertices, id: \.id) { vertex in | |
e2c37ac1 | 29 | ZStack(alignment: .topLeading) { |
be897af3 RBR |
30 | getVertexShape(vertex).fill(Color.Map.vertexColor) |
31 | Text(vertex.label.replacingOccurrences(of: "\\n", with: "\n")).font(.Theme.vertexLabel) | |
32 | .foregroundColor(.Map.labelColor) | |
fdb4633d RBR |
33 | .shadow(color: .white, radius: 0, x: -0.5, y: -0.5) |
34 | .shadow(color: .white, radius: 0, x: 0.5, y: 0.5) | |
35 | .offset( | |
e2c37ac1 RBR |
36 | CGSize( |
37 | width: w(vertex.position.x) + vertexSize.width + padding, | |
38 | height: h(vertex.position.y) + 7.0)) | |
39 | }.gesture( | |
40 | DragGesture() | |
41 | .onChanged { value in | |
42 | let deltaX = value.startLocation.x - value.location.x | |
43 | let deltaY = value.startLocation.y - value.location.y | |
44 | onDragVertex(vertex, deltaX, deltaY) | |
45 | } | |
46 | ) | |
fdb4633d | 47 | } |
5e8ff485 RBR |
48 | } |
49 | } | |
50 | ||
51 | func h(_ dimension: CGFloat) -> CGFloat { | |
52 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
53 | } | |
54 | ||
55 | func w(_ dimension: CGFloat) -> CGFloat { | |
56 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
57 | } | |
77d0155b RBR |
58 | |
59 | func getVertexShape(_ vertex: Vertex) -> Path { | |
60 | switch vertex.shape { | |
61 | case .circle: | |
62 | return Path { path in | |
63 | path.addEllipse( | |
64 | in: CGRect( | |
65 | origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize | |
66 | )) | |
67 | } | |
68 | case .square: | |
69 | return Path { path in | |
70 | path.addRect( | |
71 | CGRect( | |
72 | x: w(vertex.position.x), y: h(vertex.position.y), width: vertexSize.width, | |
73 | height: vertexSize.height | |
74 | )) | |
75 | } | |
76 | case .triangle: | |
77 | return Path { path in | |
78 | path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
79 | path.addLine( | |
80 | to: CGPoint( | |
81 | x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) | |
82 | ) | |
83 | path.addLine( | |
84 | to: CGPoint(x: w(vertex.position.x) + vertexSize.width / 2.0, y: h(vertex.position.y))) | |
85 | path.addLine( | |
86 | to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
87 | path.closeSubpath() | |
88 | } | |
89 | case .x: | |
90 | return Path { path in | |
91 | path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y))) | |
92 | path.addLine( | |
93 | to: CGPoint( | |
94 | x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height) | |
95 | ) | |
96 | path.closeSubpath() | |
97 | path.move(to: CGPoint(x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y))) | |
98 | path.addLine( | |
99 | to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height)) | |
100 | path.closeSubpath() | |
fdb4633d | 101 | }.strokedPath(StrokeStyle(lineWidth: 2.0, lineCap: .butt)) |
77d0155b RBR |
102 | } |
103 | } | |
5e8ff485 RBR |
104 | } |
105 | ||
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106 | #Preview { |
107 | MapVertices( | |
108 | mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), | |
109 | vertices: [ | |
110 | Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)), | |
111 | Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square), | |
112 | Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle), | |
113 | Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x), | |
114 | ]) | |
5e8ff485 | 115 | } |